
Ohheytinyguy on THE WFRP STORY XXXIV: THE RAT PACK

Instead, there are many graves and three coffins. This of course weakens the respective character for the finale. Any missing artifact can be replaced with a blood sacrifice.

They may not have all the artifacts because they have not yet visited the respective room or they have failed (the riddle not solved, the murder wrongly assessed, not entertaining at dinner for one). The adventurers should place the artifacts in the designated places. Here is the locked door to the final room. Now all roads lead to the ritual room in the south-east. (In principle you should act out an extended “Dinner for one”. The adventurer's job is to entertain her. Here the demoness manifests in her former human form of an old lady. (Depending on the adventure the DM can decide whether it should only be hours or even centuries for every minute passed). The longer it takes the adventurers to solve the puzzle, the more time has passed between their death and their return to the real world. The adventurers have to solve a riddle for the doors to open. Here you enter the "room of time" and the doors shut. In the room there is also more detailed information about the circumstances that led to the death of the group.Ī path leads south from the library. The monsters attacks reduce intelligence until only drooling idiots face the monster. A library that houses something that devours knowledge. Now let's go into the room is north-east.

It can use a Beholders attack with a bonus action. If it sees the group, the chicken cannot be flanked. The chicken sees with the help of the artificial eyes on the wall. He created a huge blind chicken to ride into battle. Apparently something blew up the wall and dug a cave. The group has to uncover the course of events, circumstances and motives and pass judgment on the guilt and innocence of those involved.įrom there the way south leads to a chicken coop. They both went on a date and had reason to wish the death of the other. Two ghosts argue about what happened and who is to blame. These can be used to open the last door.Ī murder scene can be found in the north-western area. Upon successfully completing the challenge of a room, the adventurers will receive an artifact. The exact content of encounters and puzzles has not yet been determined because I want to adapt some things individually to the death situation.

She starts with a little riddle and then opens the doors to the other rooms. The demon takes great pleasure in watching (and commenting) the heroes journey through the dungeon. The campfire shows signs that adventurers had to go through this dungeon before. Here the demoness talks to the adventurers. So when the whole group is dead they will appear in the north hall. In a previous quest, she has already come into possession of the skin, hair and blood of the entire group. If it comes to the TPK, their souls will be taken by a female demon (the patron of my warlock). This dungeon was designed in the case I would one day fail to balance an encounter and kill my entire group. My dungeon to give a group that has been killed a chance to return but still demands a price.
